auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [=](Touch* touch, Event* event) -> bool { const Vec2& pos = touch->getLocation(); CCLOG("onTouchBegan: %.2f, %.2f", pos.x, pos.y); return true; }; listener->onTouchMoved = [=](Touch* touch, Event* event) -> void { const Vec2& pos = touch->getLocation(); CCLOG("onTouchMoved: %.2f, %.2f", pos.x, pos.y); }; listener->onTouchEnded = [=](Touch* touch, Event* event) -> void { const Vec2& pos = touch->getLocation(); CCLOG("onTouchEnded: %.2f, %.2f", pos.x, pos.y); }; listener->onTouchCancelled = [=](Touch* touch, Event* event) -> void { const Vec2& pos = touch->getLocation(); CCLOG("onTouchCancelled: %.2f, %.2f", pos.x, pos.y); };
auto dispatcher = Director::getInstance()->getEventDispatcher(); dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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